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New AMP Station Changes!

By: Margaret “Luperza” Krohn

As you may or may not know, we actively track combat data flow. We want to know where players are in the world of Auraxis and what they are doing. We want you to experience massive fights from a defender’s standpoint and an offender’s perspective because we can all agree, being in combat is fun!

While looking through our data regarding AMP Stations, we found that the Freyr AMP Station layout provided players with a more sustained fight – where attackers and defenders were fighting up to the last seconds over the capture points instead of waiting around for the base to be captured.

Using the above information along with other data, we decided to make the following changes to test out how they affect the battle flow:

1. Zurvan AMP Station Changes – For this base, we took the Freyr AMP Station layout, placed it where the old Zurvan AMP Station was and cleaned up the area.

2. Dahaka AMP Station Changes – With this base, we wanted to test out a hybrid AMP Station that takes some great aspects of the classic (older version) of the base and swapped the SCU (Spawn Control Unit) and spawn rooms. We then cleaned up the base to make it work with one capture point and one spawn location.

We would love to hear your feedback on the new changes, so please hop in game and test them out! What do you like or dislike about the changes? Help us make Auraxis a better place by providing us with your feedback on our Official PlanetSide 2 Forums. You can also Tweet us or send us a message on FaceBook.

We also highly recommend that you check out Friday Night Ops. On Episode 55 and Episode 56, Adam Clegg joined us to build a new base in PlanetSide 2 on Amerish, Kevin Moyer hopped in to discuss the new ESF Update and Xander Clauss stopped by to chat with the community about the new AMP Station and Amerish changes! We hope that you enjoy the show and continue to watch our future shows!

Good hunting, soldiers!

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