Browser Update Required

In order to fully experience everything this site has to offer, you must upgrade your browser. Please use the links below to upgrade your existing browser.

Cookies Required

Cookies must be enabled in order to view this site correctly. Please enable Cookies by changing your browser options.

Mar. 25, 2022 - Arsenal Imminent (PTS Update)

Welcome back to our next round of playtesting!

Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/

 

Basilisks
Basilisk (Common Pool Sunderer Top Gun)

  • Refire rate from 171ms to 150ms.

Dev Note: This reverts a long-standing change that left Sunderer Basilisks less powerful than vehicles with only a single top gun. Reverting this renews the possibility of battle bus tactics. The new empire basilisks will be brought up to match.

--
The turrets below have minor art/animation/FX polish remaining, but are mostly complete at this stage.
--

Trawler (NC Top Gun)

  • Maximum damage from 400 to 450.
  • Minimum damage from 250 to 300.
  • Extended Magazine cert line now properly increases mag size by 1/2/3/4/5 rounds.
  • Ammunition Capacity cert line now increases held ammo by 1/2/3/4/5 magazines worth.
  • These weapons' stat cards now compare against the correct vehicles.
  • First and third person camera have been updated.
  • Added default 1.25x optics.

 

HCG (NSO Top Gun)

  • Maximum damage range from 25m to 50m.
  • Minimum damage range from 200m to 250m.
  • Extended Magazine cert line now properly increases mag size by 2/4/6/8/10 rounds.
  • Ammunition Capacity cert line now increases held ammo by 1/2/3/4/5 magazines worth.
  • Chimera's HCG now has access to an Extended Magazine cert line.
  • These weapons' stat cards now compare against the correct vehicles.
  • First and third person camera have been updated.
  • Added default 1.25x optics.

 

Pariah (VS Top Gun)

  • Maximum damage from 200 to 220.
  • Extended Magazine cert line now properly increases mag size by 3/6/9/12/15 rounds.
  • Ammunition Capacity cert line now increases held ammo by 1/2/3/4/5 magazines worth.
  • These weapons' stat cards now compare against the correct vehicles.
  • First and third person camera have been updated.
  • Added default 1.25x optics.
  • Updated muzzle flash FX.

 

Palisade (TR Top Gun)

  • Maximum damage from 180 to 200.
  • Maximum Cone of Fire from 0.5 to 0.4
  • Extended Magazine cert line now properly increases mag size by 5/10/15/20/25 rounds.
  • Ammunition Capacity cert line now increases held ammo by 1/2/3/4/5 magazines worth.
  • These weapons' stat cards now compare against the correct vehicles.
  • First and third person camera have been updated.
  • Added default 1.25x optics.

 

Weapon Attachments
Angled Forward Grip

  • First shot recoil reduction from 80% to 60%.
  • Fixed an issue where horizontal recoil tolerance wasn't being applied incorrectly.

Dev Note: The above changes should resolve strange interactions with compensators, while still being very strong on weapons while bursting. Additionally, the horizontal recoil tolerance values were being applied incorrectly, which caused specific weapons to have even worse horizontal recoil than the 10% stated.

Weapon Changes
Equinox VE2 (VS Assault Rifle)

  • Hipfire Cone of Fire reduced by 0.25 in most movement states.
  • Movement speed while aiming from 0.5x to 0.75x.

Dev Note: These changes carve a niche for the Equinox as a more mobile weapons platform, in addition to the wide attachment variety.

Equinox VE2 Burst (VS Assault Rifle)

  • Renamed to Pulsar Burst.

Dev Note: The Equinox VE2 Burst is actually a burst-variant of the Pulsar VS1. Changing the naming convention to resolve this literally unplayable bug.

CME (VS Assault Rifle)

  • Recoil angle from 17/18 to 0.
  • Horizontal recoil from 0.22 to 0.18
  • Horizontal recoil tolerance from 0.5 to 0.2.

Dev Note: Removed much of the random deviation from this accuracy-focused weapon, elevating to one of the most accurate assault rifles in the game.

Parallax VX3 (VS Sniper Rifle)

  • Short reload from 4.72sec. to 3.86sec.
  • Long reload from 6.575sec. to 5sec.

Dev Note: This pushes reloads in line with faction equivalent counterparts.

Parsec VX3-A (VS Sniper Rifle)

  • Heat recovery delay set to 1.83sec.
  • Heat bleed-off recovers 1 round per 1.17 seconds.

Dev Note: These changes gives the Parsec a heat bleed-off, as with other VS weapons. The reason this was originally left on the table was because of how easily the magazine size penalty is mitigated by heat. We want to ensure the weapon doesn't become flatly superior to the standard Parsec.

EM4 Longshot (NC Sniper Rifle)

  • Short reload from 4.72sec. to 3.86sec.
  • Long reload from 6.575sec. to 5sec.

Dev Note: This pushes reloads in line with faction equivalent counterparts.

MGR-C1 Charger (NC Carbine)

  • When "uncharged" this weapon no longer drops to a 143 damage model, and instead scales back rate of fire.
  • Refire rate when uncharged from 92ms to 100ms
  • Updated weapon description.

Dev Note: This is a significant buff to the weapon, as a 600rpm model (100ms refire) is near top-tier for the 167 damage category. This change also does away with shots to kill discrepancies that can be tied to bouncing between two damage models.

Jackhammer (NC Heavy Weapon)

  • Hipfire and ADS cone of fire standardized to 0.15 in most movement states.
  • Burst-fire mode no longer has hidden damage falloff over range.
  • Laser Sight converted to MPL.

Dev Note: Considerable buff to the Jackhammer's ability to reliably output damage.

T5 AMC (TR Carbine)

  • ADS movement speed multiplier from 0.5x to 0.75x
  • Recoil angle from 20 to 0
  • Short reload from 2.265sec. to 2.2sec.
  • Long reload from 3.13sec. to 2.7sec.
  • Standing moving ADS CoF from 0.3 to 0.25
  • Crouchwalking ADS CoF from 0.2 to 0.15

Dev Note: These changes give a bit more in return for the lower rate of fire, allowing it to function with more mobility and control.

T9A Butcher (TR LMG)

  • Removed Forward Grip and Compensator attachments from this weapon.

Dev Note: Trading off accuracy potential for the wealth of other benefits this weapon has.

SR-150 (NSO Sniper Rifle)

  • Max damage from 425 to 465.
  • ADS CoF while moving from 0.55 to 0.25
  • ADS CoF while crouchwalking from 0.3 to 0.2

Dev Note: This weapon was missed when the updates to other semi-autos took place.

SG-ARX Rutheford

  • Hipfire pellet spread from 4.5 to 4.
  • No longer has access to Smart-Choke.

 

NS-AM8 Shortbow

  • Now has a default reflex sight, instead of irons.
  • Magazine size from 3 to 4.
  • Ammo capacity from 36 to 32.

Dev Note: The magazine and capacity changes were missed from the last PTS update.


Player Studio
The Legion Armor and Helmet set by Doku are now available in the Depot.


Misc. Changes, Fixes, and Additions

  • NC08 Mag-Scatter now has Flechette ammo access advertised last PTS update.
  • SR-ARX Einstein no longer plays suppressed audio while using a Flash Suppressor.
  • "Treasured" LMG varijants now have the added attachments of the base weapons.
  • Updated description for LA1 Anchor.
  • Underbarrel Grenade Launcher attachments now specify equip timer penalties.
  • Lashing ammunition now properly reduces on weapons it was recently added to.
  • Short Barrel now uses the correct icon and model for the MG-H1 Watchman.
  • ANVIL's sniper rifle resistance is now the intended 90%, instead of 100%.

Loading...