8/26/26 8:26 PM
Since our previous hotfix, we have received a large number of reports from players confirming that the measures we introduced helped and that they are no longer experiencing crashes during combat. This is also supported by our crash statistics, and we can confirm that the situation has improved significantly and that the most widespread issues have been resolved.
However, we have also received reports from players who are still experiencing client crashes. Our data confirms this as well — we are still seeing several types of crashes in the crash dumps.
We have addressed one of these issues in this hotfix:
Fixed a crash in the garbage collector implementation used for render objects — this should further reduce the likelihood of client crashes.
Please let us know in Discord if this fix has helped in your case.
As for the crashes that occur when switching characters, we have not been able to resolve this issue yet. We will continue investigating it, along with the remaining types of client crashes.
We will keep you updated as we identify and fix additional causes. Stay tuned for further news!
Fixed a memory leak that could cause server crashes.
Fixed a bug introduced in the latest hotfix where the FPS limit behavior changed from treating 0 as unlimited to treating it as 30 FPS. MaximumFPS=0 is now treated as unlimited again.