8/27/25 3:30 PM
The second phase of the Infiltrator rework is now live on the Public Test Server!
Get the client here. And drop your feedback on our forum thread here.
This update builds on Phase 1 with adjustments based on community feedback, while also introducing new changes to cloaking, recon tools, and implants. The next playtest survey is being polished and we will be sharing the link shortly, check back on this page and our socials for the link soon—your feedback is essential to shaping the final version of these changes, so be sure to participate!
Adjusted decloak visual effects to better represent weapon lock-in time.
Visibility and audio tweaks across all cloak types:
Cloaks are now slightly less visible.
Cloak humming sounds have been made quieter.
Abilities previously available by default: (grenade deployment and advanced sensors) are now unlockable through certification lines.
Advanced Sensors System (Tier 6): Spotted enemies remain marked even if they cloak.
Hanging Munition Ability: Allows the drone to deploy any grenade available to the Infiltrator class.
Observer Implant:
Now ignores the Avoidance implant.
Observer-powered Spitfire turrets can detect cloaked Infiltrators using Avoidance.
A new scope glint mechanic has been added to provide counterplay against long-range, hidden snipers.
Trigger: Visible only when aiming down sights with optics of 6x zoom or higher.
Effect: Creates a bright reflection (glint) visible to enemies in line of sight.
This encourages snipers to reposition more frequently and take more deliberate shots, while maintaining the lethality of precision weapons.
This build includes a large number of code changes and may contain bugs. Please remember:
This version does not represent final quality.
Additional polish and adjustments will be made before the rework is released on Live servers.
Fixed a crash caused by grenade activation.
Faction-specific drone textures have been updated and now use solid color schemes.