10/23/25 9:49 AM
The Fourth Phase of the Infiltrator Rework is Now Live on the Public Test Server! Grab it here.
This update expands on Phase 3, incorporating community feedback and introducing new content planned for the November release.
Let us know about your experience with this update via our forum thread here.

New Engineer Implant – Sharing Is Caring
Effect: Upon activation, the Engineer’s entire personal shield is depleted, redistributing its energy to nearby squad members within a limited radius.
Result: Affected allies temporarily gain bonus shield capacity that exceeds their normal maximum (up to a defined cap).
New Combat Medic Implant – Hospitaller
Effect: While reviving a fallen ally, the Combat Medic’s personal shield capacity is increased.
New Infiltrator Implant – Remote Hacking
Effect: This implant enables the Infiltrator to use the Recon Drone to hack enemy turrets and terminals
Observer Implant polishing:
New sounds added to the Observer Turret:
Based on player feedback and the enhanced spotting capabilities of the Recon Drone, we have made the following adjustments to Infiltrator spotting tools:
The number of Motion Spotters a player can carry has been adjusted:
Changed from: 2 / 3 / 3 / 4 / 5
To: 1 / 1 / 1 / 2 / 3
Number of Darts Capacity Changes:
Recon Detect Device 04: from 3 to 2
Recon Detect Device 05: from 4 to 2
Recon Detect Device 06: from 5 to 3
Detection Range Changes:
Old Range (meters): 25 / 30 / 35 / 40 / 45 / 50
New Range (meters): 20 / 20 / 25 / 30 / 35 / 40
Based on player feedback, we’ve made the following adjustment:
Added an option to disable Scope Glint effect on allied players (same faction).
We’ve reintroduced three old facility-based alerts that may occur when a continent opens:
Dome Domination – Capture and hold as many Biolabs as possible to win.
Technical Advancement – Capture and hold as many Tech Plants as possible to win.
Power Rush – Capture and hold as many Amp Stations as possible to win.
Please note: These alerts are a work in progress. Their triggering conditions and mechanics are not final and will continue to evolve based on player feedback and internal testing.
To diversify gameplay, we're bringing back Koltyr as a permanently open continent. Our goal is to provide a space for close-quarters combat during off-peak hours or when larger continents are full.
We’d love to hear your thoughts — let us know what you think in the survey!
Players may experience back-to-back alerts of the same type (Dome Domination, Power Rush, or Technical Advancement).
When attempting to exit the Recon Drone, players may need to press the “Exit Vehicle” key 10–15 times for the command to register.
This issue is related to the Remote Hacking implant, which enables hacking terminals and turrets through the Recon Drone.
Recommended Workaround:
We suggest assigning separate keybindings for “Hacking/Interacting” and “Exit Vehicle” to improve gameplay comfort.
This setup is helpful now and will remain beneficial even after the issue is resolved.
This build includes a large number of code changes and may contain bugs. Please remember:
This version does not represent final quality.
Additional polish and adjustments will be made before the rework is released on Live servers.