5/3/22 4:50 PM
All PC servers will be offline for the following update, May 04, at 6:00am PT (3:00pm CEST). Downtime is expected to last up to two hours.
Connery Latency Issues: As of 10:30pm PT, May. 02, we have made revisions to the network infrastructure surrounding the Connery server. The goal with these changes are to, at minimum, cross certain factors off our list during the investigation into Connery's latency problems. The best case scenario would be that the changes resolve the current issues.
We'd like to encourage folks to play on Connery tonight (and post update) and send CS report tickets for issues if they continue to occur (https://help.daybreakgames.com/hc/en-us/requests/new). As a reminder, we're looking for your character name, server, time of incident, ISP, and PC specs.
G15 errors: As of this update, all gateways will have received the modifications discussed in the recent dev letter. The G15 issues continue to be investigated, but they should be less frequent overall, and keep impacted players out of the game for less time as well.
In this release, we've made a variety of updates to the UI, including an all-new Codex System that acts as an in-game wiki for mechanics, lore, and other useful knowledge. This new screen is accessible from the "hamburger menu" dropdown in the top-right corner.
The Main Navigation menu has also received a number of changes to modernize the look. The top right corner houses boosts, currency, and settings options, while the top left shows your player-card, experience to next level, and directive score. Additionally, the directive score can be clicked on to send you right to the Directives page (without going through Missions or Campaign,) and clicking elsewhere on the player-card will send you to the My Character screen where you can customize your profile banner, title, and more.
Updates to usability here bridge the gap between what felt off about the first pass, and how we'd like these weapons to perform overall. Heat weapons don't use traditional short/long reloads, and only use their overheat value for a reload (this is an unresolved issue with all heat weapons with a manual reload,) and we've brought the directive weapon overheat values in line with those weapons' short reloads.
Darkstar (VS Assault Rifle)
Eclipse VE3A (VS Carbine)
The Immortal (VS Sidearm)
Revenant (VS Scout Rifle)
Parsec VX3-A (VS Sniper Rifle)
Chaos (VS Shotgun)
Skorpios (VS SMG)
Dev Note: To replace some of the built-in function of the previous Vented Power Core, it's been given minor mag size benefit despite the heat standardization, and kept the added recoil penalty from Vented Power Core in exchange.
Betelgeuse 54-A (VS LMG)
Dev Note: Realistically, the Betelgeuse didn't need any buffs, and this change is only to bring back a portion of its "LMG high-mag" feel, that was remarked on as missing by players. It may receive drawbacks in other areas in the future.
Explosive Ammunition now has a standardized effect, impacting the following TR weapons: HBR-1 Dragoon, DMR-99, and HSR-1
Dev Note: Previously, Explosive Ammunition dropped the Dragoon's 334 direct damage to 250, and added 75 splash over 2 meters (it was stated incorrectly as 1.5 meters in the tooltip.) For non-Dragoon weapons, the effect was the same, effectively boosting the damage of those weapons to silly levels.